Creating a Military Sci-Fi Novel

 

So I have decided to change my writing schedule a bit. Nothing official yet. Once I finalize things, I will post them here.

The reason for it,  I have wanted to write a military sci-fi novel for a while. I have decided that I am going to write one.

I have also decided to talk about my methods for creating my world as I build it. Cause why not.

I create a story world there are two basic methodologies. Big to small or small to big. Some people world build in a more discovering writing style and fly at it. They do very little world building before writing ‘Once upon a time.’ It isn’t necessarily bad, it just has a tendency to run into plot holes and re-writes. This is the small to big method.

I prefer the big to small. I will use a smaller and smaller brush to design the world that I am writing in. Most of which will not go into the story, but will help with making the little parts of the story make sense in a macro way.

As such, I first start with the base writing universe.

I have a dislike of creating a new writing world for a new story. Don’t get me wrong, I love world building. If I could get a job where I create worlds for people all day, I would be in heaven. It is just that I have many already and I don’t need more. So I am going to put it in my Shattered Worlds Writing Universe. It will take place after my ‘Inescapable Game Novels.’

That means that anything that I create to this writing universe is more flavor for my current world. Even though my Shattered Worlds Writing Universe only exists in the Sol System. But that shall change.

Using the nations and peoples that I have in my Shattered Worlds, and a time frame of when this story is going to happen, I can brainstorm how it is going to happen. A war still needs to make sense.

I am not going to go into detail on who is fighting who in this story. Not yet. I will. Cause why not. That’ll be in a later blog post.

For now, onto the fun part.

I need to create a military force.

That is the hard part.

For research, one of my main sources of information was this book. It was well written and had lots of information on how military forces work in the current model. It also has some ideas on what future wars may or may not look like. I recommend anyone interested in writing Military Sci-Fi to grab this book.

For the uninitiated, most people think that a military is a bunch of men with no-senses of humor, a drinking habit, and some guns. But a military is much more than that. Don’t get me wrong, it includes all of that, but it is so much more.

A military is a very set, organized organization that is capable of moving thousands of men and material over long distances through hostile, rough terrain. Men and women who are willing to fight to the death for there cause.

On paper, there is a couple way of creating a military organization. Top down, or bottom up.

I am very strategic minded, so I am going to do the top down.

That means that I am going to create the larger structure before I get to the individuals. But take note. A story is about the individuals. Not about the organization or unit.

Now. My story takes place 600 years in the future. Humans have spread across the stars and will be at war. I am thinking other humans, but that is for ease of storytelling and not anything to do with the aliens. I will write other stories where the fighting will be against aliens, but that is not this one.

In order to create the structure for my soldiers to fight in, I need to make some assumptions. The first one is that there will only be two branches of the military. In most current armed forces, there are three.

Airforce, army, and navy.

In the future, there will only be the army and the navy. Sorry Airforce, you go the way of the Doto.

In this story universe, the army has been re-named the Ground Defense Force. The GDF. It is tasked with defending the specific world from threats. The Airforce has been merged with it.

To make the GDF fight harder, a unit based on a planet has there personnel families relocated to the planet. Someone that is defending there home and the family will fight that much harder for it.

The Navy, now named Fleet, is everything outside of the atmosphere. The structure of it stays pretty much the same. Ship personnel, the ‘air power,’ and the marines. It stays the same.

With those assumptions made, I can create a rank structure. For the GDF, I only go up to a Brigadier-General, while the Fleet, I go all the way up. I figure a defensive force will only have so many men in it. I have also decided to use modern ranks instead of creating new ones. The less I have to explain the better. More pages for more explosions and gunfire.

I then created unit structure. This part I was inspired by a video game. Hearts of Iron 4. In it, you create divisions by putting pieces of different companies together. I used that idea and created some base unit types. How many men in squads, platoons, etc. That way if I talk about a full strength platoon of Infantry having 40 men on page one, on page 300 it should have the same.

Also, the specific structure of the platoon? Do they use squads? Do they use fireteams? Are they like the USSR or the US? For clarification, communists use masses of men to win fights. The US use LMG’s and accurate firepower to defeat the enemies.

Do they have some type of fire support? Do they have artillery at the battalion level or the division? Does each company have a mortar unit? Or maybe it is a heavy weapons company that gets split up per platoon as needed.

These are all important pieces of information.

The reasons why comes to one of the basic tenants of storytelling that I follow.

It is more interesting to read about a character overcoming the disadvantages that he has with any specific skill, force, power or technology. In a military sci-fi setting, I can throw them into power armor and with flechet rifles and send them into battle. And that is all fun, but the good war stories, the ones that resonate with the reader/viewer are the ones that even though they are skilled and equipped for war, they still have an enemy to overcome and figure out how to defeat.

It is more interesting to have your men get pinned down by enemy sniper fire and force them to think outside of the box to get the enemy defeated. Or I can make them unstoppable killing machines, but who wants to read a story about that.

Until next time.

And p.s. Sorry for the space of time between posts.

Cheers.

Story Ideas: How to use an idea and turn it into something your own.

Youtube sucks.

More importantly, it is a time suck. I get stuck on it and I watch videos. I lose track of time and then nothing gets done. But sometimes I find inspiration in the piles of videos. So I came across this:

 

I am a fan of the show. I own a couple seasons, but I haven’t found the time to finish watching all of them. I do watch some of the battle scenes on Youtube as they tend to be well done and are fairly close to historically accurate for TV/ Movies.

For those that aren’t familiar with the show, the story of the series is the one of Ragnar Lodbrok. Ragnar was a Norse Chieftain and then king in the 9th Century. He was the father of historical figures like Ivar the Boneless, Björn Ironside, Halfdan Ragnarsson, Hvitserk, Sigurd Snake-in-the-Eye and Ubba. I am not going to go into too many details about the series, but I will kinda throw some spoilers in. But they aren’t really spoilers as it deals with historical facts and myths.

In history, Ragnar had raided his way across Northern Europe and had a bunch of sons. He had, however, pissed King Ælla of Northumbria. At one point, Ragnar was captured by the vengeful king. Who tortured him and threw him into a pit of snakes. Ragnar’s sons, all six of them, gathered a large army and then invaded Northumbria and Wessex, killing the king and taking large tracks of land.

In this scene, Odin, the Norse God, goes around to each of the Ragnar’s sons and tells them that their father is dead. Each son is doing something different. They are in different parts of the world, from the Mediterranean to working at the forge on a sword.

The scene is wonderful and works well in the TV series. They include the symbolism of the crows/ ravens and the wandering god in different parts of the show so that this scene is foreshadowed and is enjoyable.

I enjoyed the scene so much that I want to use it in my own writing.

But taking that scene is plagiarism. Right?

Wrong. Kinda. It’s complicated.

If I take the entire scene as is and use it in my novel word for word. As if that scene was written down into a book, then it would be plagiarism. But I am not going to do that.

First, I need to break down the scene into it’s different parts. To do that, I watch it a couple more times, on mute. With subtitles so I can see what they characters are saying. But they don’t say much.

The different parts. 

The sons.

They are all established characters. No time is needed to establish anyone. You have met them before. They are well developed characters. So for me to use this scene, I must have the characters established and well developed. I don’t think that I need to be sons though. I am thinking more like blood-brothers. Or members of a type of knightly order. Something like that.

Time.

As the characters are established, this is not an opening scene. Which is why it works for this story. For my story, I am thinking that it can be either the first plot point or the second. I am leaning the first. Establish the characters and then force them to get together.

The Crows, or ravens.

This is something that I will be taking from the scene. Having the God character preceded by Raven’s is something that can carry over to my novel. It adds stability to the character and foreshadows events in the story.

The God.

In the scene, it is Odin who is telling the son’s about their dad. In my story, it doesn’t have to be a father-God. It can be any type of God that does it. He just has to wander around watching people. I can make him less sinister looking that Odin was. But the character was also established. If you look up the opening scene of the TV show, you see him taking souls with him from a battlefield. In my book, I will have to establish him as a character, even if he gets no lines and is only seen from a distance.

Those are the different parts of the scene. Some can be taken as is, some can be tweaked, making the scene feel similar, without the nasty issue of plagiarism. But where and how do I turn this idea, into a non-plagiarized story?

My Manuscripted Universes. 

I have many books in the works, with the vast majority of them in the development stage. I do try and keep my world building down to a minimum. World building is a pain at times and I would rather do it as few times as possible.

I have three major fantasy story universes. Here is a problem, this story concept may not fit into any world that I have created at the moment. It may fit into one, the biggest one. ‘Agersolum’. But maybe not.

That means that if I want to seriously consider this story, then I will have to create or modify a world. But the idea is a good one.

Where to go from here?

That is the next question to ask.

You have found a kernel of an idea. A small flame. How to turn that single scene into a story.

First, I pick a world. You might not have that issue. If you do not, don’t worry about the world. You can do it after you flesh out the story a bit.

After I choose a world, I start asking questions.

In no particular order, these are some of the questions that I need to ask and answer to create this story.

  • Who does the God tell the Sons about?
  • Was he important in the world, and in the story?
  • Was he a POV character?
  • Was he a protagonist of some kind?
  • What did he do to deserve his fate?
  • Who did it to him?
  • Why did he die?
  • Could he have saved himself?
  • Did he sacrifice himself?
  • What did he do to get the attention of the God?
  • Who are the son’s?
  • Why are they important?
  • How is each son different from the next one?
  • How many son’s are there? (Ragnar had six. I don’t need to use six.)
  • Are they good fighters?
  • What are they up to?
  • How many are POV characters?
  • What are there reactions to the news?
  • What is the God, the God of?
  • What is his purpose?
  • What do the son’s do with the news?

As I answer the questions, they lead to more questions, which will also need answers.

For those that don’t have a story universe to write it in, now is the time to add in questions about the world. Draw a map, etc.

That way a story will slowly form out of a single simple idea that I saw at 2am on Youtube.

Until next time.

 

 

 

New ideas.

So I hate my brain. In the dark, cold recesses of the night. When I should be doing something important like sleeping, my brain is at work.

Some people think about work, or the money troubles that we all seem to be in. But for me, I am thinking about a story idea. Not an old story idea, but it is usually a new story idea.

This time, I thought of a new story centered around the idea of writing a story in the early bronze age.

That was the catalyst of the story. I have talked more about that concept in previous blog posts.

So, then I created a character. Arn. He is a 16 year old son of a tribal Chief. His tribe has been enslaved and killed at the beginning of the story. He is the last of his people and now he must find some way to move forward when all he feels is despair and anger.

The world is a land of mythical beasts, God’s demon’s and demi-gods. They all walk on the earth and meddle in the affairs of the puny mortal humans.

I have created a mythos of the gods. I have created a break down on the land and the different peoples. Magic has been created. I have written the first chapter.

The worst part is that I am excited to write this story. My mind is plotting out the story even now as I type this. I want to write it and get in onto paper.

But I have so many different projects to do.

Why brain? Why!

A short one today.

Until next time.

Futurism: Mars Part 2

In this blog post, I am going to go into details in the different changes that happens to the Martian Colony over time.

The obvious one is that the colony grows larger. With 12 different colonies with different agendas and sponsors from earth, Mars becomes a real life version of the computer game Civilization. A hundred years and multiple generations pass. Most colonists, no matter which colony that they are from view themselves as Martians first and only the place of there ancestry grudgingly.

But before the advent of hostilities between the different colonies, the situation changed.

The colony’s themselves have a wide range of different problems and issues that must be fixed. The biggest one is taxation. The sponsors of the colony’s take a large portion of any money made by the colony for themselves before it is left to pay it’s people. Little money is reinvested in the colony itself and the expansion and maintenance of it comes out of the colony’s own funds.

From the colonies, all of the industries of space were controlled. The bosses all lived on the earth, but the people fixing the machines, building the probes and sending shipments back to Earth were all from Mars. The governments of Earth came to rely on the money from the Martian colonies more and more. Each year, they took more and more to support the failing societies on the planet Earth.

The colonists were also not allowed free travel between the different colonies. All communication between the colonies are controlled and regulated. Only official communications can happen. That means friends can’t have a phone call if they love in a different colony.

The colony’s are also directly controlled from mission control back on Earth with the colonists themselves having no say in what they do. They are only there to carry out there orders and not to question the minds of the people on earth.

The only colony not following orders in that regard, the only one that has gone off the reservation, is the first one. The Mars Corp. They are considered very rebellious in nature. Doing what they want and not listening to the corporate bosses. The bosses are happy about it. There profits are high, while the other colonies are barely surviving.

Then the corporate bosses of Mars Corp does the insane crazy thing. They move there Head Quarters from Earth, to the Mars Colony. They also move all of the personal that want to go and there families. The colony pulls all ties from earth except to pick up new immigrants to the colony.

Mars Corp becomes the first Mars Colony to become free. Free from the tyranny of being ruled by a group of people millions of kilometers away.

The other colonies took notice. The Mars Corp sent messages to each colony offering assistance with there transport shuttles if required.

Earth-side blocked all communication to Mars Corp. They couldn’t help as no message would go through.

Then after a couple years, one of the colonies failed. The one sponsored by the European Union. A sand storm damaged there oxygen processing and there power generation. An easy fix if you have the supplies. Mars Corp had the supplies. No message went through.

The colony went dark. It was two weeks before the news got out. A rouge agent of the EU Space Agency leaked the news to the colonies. Tensions boiled and 125 years after the first colonist set foot on Mars, the people rebelled.

In the year 126, the United Colonies of Mars was created. This started the first inter-planetary war as the governments of Earth cried out from the lack of money to run there nations.

Again. Information that probably will not make its way into a book, but this sets the stage on what the People of Mars are like.

Next time. Terra-forming. A mistake? Or intentional?

 

Futurism: Mars Part 1

In this post, I am going to talk about what I think will happen to the colony of Mars and how that will effect the story world that I developed.

First. Some information about Mars.

Mars is cold. Duh. It also has a very small atmosphere with no magnetosphere. Meaning that the solar wind has stripped the planet of its atmosphere over the course of a billion or so years. It also has no air pressure and is regularly blasted with solar radiation.

Mars does have water on it. Very important. It was also wet at some point in its history. Meaning that it was warm at one point.

The first colonists settle on the surface of mars in pre-fab shelters. They do bring with them very sophisticated 3D printers so that they can manufacture items from the resources that Mars provides.

There goal at this point is self-suffencincy. How do they provide all of there needs without relying on Earth. The trip from Earth opens up only once every two years to get help. We have all seen ‘The Martian”. If not, go see it. That is probably the most accurate dipection of what living on Mars would be like. It does get some stuff wrong, but it is a movie. Forgive it.

After nearly a decade of work and a population nearing a hundred colonists, the colony still hasn’t reached self-sufficiency. It’s corporate backers, are getting worried. They had planned for a span of 15 years before they could start sending resources back to Earth. Now 10 years was up and they had still not gotten close.

They have a stockpile of food and water. Oxygen tanks full of breathable air and shelter for there current population.

The problem with the situation is that they are having a problem of building new structures to house new colonists, or expand food production, or to build anything. They are having to spend a large amount of resources and time to build the structures to be radiation proof. The lack of the planet’s magnetosphere is the source of the problem.

How is that a problem with self-sufficiency? Population of a settlement without anyone from the outside should be at a large enough number to be viable. Scientist call this minimum viable population. It is usually used for wild animals, but it works for space colonies as well.

If the colony doesn’t get to at least 2000 people, then there is a risk of genetic issues as the generations roll by. Without the additional people they will not have the manpower to start sending resources back to Earth for profit.

The colony discovers some caverns nearby. These caverns are spread out over the course of a thousand square kilometers and some go deep into the Martian crust. They discover that the Martian crust shields the caverns from solar radiation.

The colonists decide to move the colony from the surface to the caverns. They decide to live underground.

The caverns allow for the construction of the colony to happen at a faster pace. Each piece of the structure needs less material as it is only holding in the pressure for people to live and not keeping radiation out.

The colony expands exponentially. The population shoots up and by the year 20, the colony has it’s 2000 people.

Then its population really expands. With the invention of a magnetic launcher, the cost of space travel drops to about $500 per kg. That open’s up space travel for more people. Nations finally get off there butt, other corporations are founded, and the single Mars colony become 12 separate colonies each with it’s own backer.

I will leave the history lesson here. But the main question is, how does this affect my story that takes place a few hundred years from now?

And the answer is absolutely nothing. It will never show up on the page. The only thing that it does is that it creates the culture and people of Mars. You will see some similar aspects that will distinctly shape the people until the time of my stories.

That part does have a big deal in the present date of my story world.

I will stop there for today. Tomorrow I will go through some of the different aspects of Martian Culture that is adopted over the years and some of the details on the changes to the colony.

Futurism: Part Two

In part one, I talked about how the first colonists got off of the Earth and some of the reason’s behind it. In this post, I am going to talk about more specifics on how a corporation could make money sending people to space.

The first question the inevitably comes up is the extraordinary cost of getting anything into space. I’ll leave the politics out, but that basics of it is that it will cost approximately $10,000 per kg to send anything into Low Earth Orbit and approximately $30,000 per kg to send anything into Geosynchronous Orbit. Please note that LEO is anything around 160km to 2000km above the surface of the earth, while Geosynchronous Orbit is 35,786km above the surface of the earth. That means that it currently costs $75,000 to send an average human into LEO and 2.25 million to send one to Geosynchronous Orbit.

That price tag is huge. Impossibly huge. It is a huge barrier to human space exploration that it is what is holding everything back. It is not the risks to humans or the technologies that have to be devolved in order to make it work. It is money alone that is the barrier to space exploration and if anyone says otherwise, they are lying.

The biggest part of the cost to space exploration is the insane amount of fuel and material that it takes to get the cargo out of the gravity well of earth. The cost of moving cargo around the solar system is far cheaper. I am sure that you noticed the difference of moving cargo to Geosynchronous is only three times the cost for 17 times the distance.

A company can make a huge amount of profit by mining ice asteroids and providing the clean drinking water to the ISS. And that is only the tip of the iceberg for the amount of opportunities out there.

There are asteroids out there that are comprised of a large amount of rare earth metals. These metals are what make computers and modern life possible. But they are called rare earth metals because they are rare on earth. Out in space, however, they are not as rare as they are on earth. There is a nearby asteroid that has more platinum on it that has been mined from the earth since we knew of its existence.

That can be done by robots up to a point. At some point it becomes essential for humans to go and live in space. Only certain experiments can be done in a micro gravity and then there is the entire question of the asteroid of death issue that a multi-planet species will fix.

Once they get to space, human’s have a wide range of different needs that will need industries to meet. The best way to do that is to produce those goods in space. Where they don’t have to pay for the goods to be shipped out of the earth’s gravity well.

That means that the best way to develop long term space colony’s before we are able to build a space elevator is to cut the earth out of the equation for as many things as possible. No high prices of goods from Earth brings down the cost of living in space.

In my fictional world, that is what the corporations fight for and get. The ability to go space and the ability to ship materials back to Earth and to expect to make a profit of goods and services.

These corporations start by mining asteroids and building space stations in space. The develop Mars as a Space Colony and it is the private industry moving forward that prompts NASA to send a space mission cause heaven forbid a private industry getting to space before NASA.

That brings up a rather large amount of different issues as well, which will be talked about in a later blog post. Most of which aren’t a big deal in the grand scheme of things as the the story takes place in 2500 CE and not 2025 CE.

The story world changes from the time of the first explorers and settlers to the time of Des and the Jovian Empire. Just look at how life was like at 1525 CE to now in 2017 CE.

Next time I will go into more detail on what I think that brief history of what happens to each of the planets. Well, maybe one planet. We’ll see how it goes.

Futurism: Part One

This is the first part of a many part series of blogs that are going to talk about the science fiction world that I have created for my son’s Serial ‘Space Courier’ and others.

(Part One of Space Courier is nearing completion in editing and I expect to publish as an ebook on Amazon and a print version on Create Space.)

As a general declaimer, the information created for the world building of these stories is not intended to be thrown completely at the reader, but shown slowly throughout the stories as it becomes relevant to what is going on. Example, the main character, Des, in Space Courier lives on a giant space station Jov 1-H. He does not care what is happening on Venus or the price of tea there. As such, there is no mention of Venus or its Psychedelic Tea leaves.

So the story of Space Courier is set 500 years in the future. Why 500 years?

Good question. I picked it out of my ass.

Well. Kinda.

I selected 500 years as it is a good point in time that is far enough in the future that it gives me freedom to decide what has or hasn’t been accomplished at that point, but it is not too far away to be completely unmanageable. I didn’t want to be so far away that it I show life similar to modern day in many ways that it would break the story.

To start, I decided on a very rough history of how we, as a race, escaped the confines of Earth and became a multi-planet species.

There are two main schools of thoughts that have sprang up when you talk about us colonizing other planets.

The first is that it is obvious that it is a National or multi-National government that colonies other planets and moons.

But I don’t fall into that camp. I sit firmly in the other camp. I think that while governments have will power and money to do expeditions of this type, I don’t think that it is the case with interplanetary travel.

Christopher Columbus revolutionized travel to the Americas. He led an expedition to India and found North America. Everyone knows the story. He was also paid by the Spanish monarchy to do so.

But the numbers don’t add up.

Columbus was using old technology. Sailing ships have been around forever and the style that he had were around for many years. Further more, he knew that the Earth was round. They had known that for a while. He was an idiot and did not bring enough food to last the journey to India if there had been no North America around for resupply.

Nothing in his trip was experimental or difficult. They could navigate by the stars and the currents would bring him to the Americas even if he had no sails. His trip was nothing special in relative terms to what the first Space Travelers seek to do.

When we go to space, in real life as well as my fictional world, every piece of technology used is going to have been invented in the last 30 years if not sooner. That is getting all of the supplies, personal and material into orbit. The multi-month trip to the planet or moon, as well as that habitat that they will be living in.

The struggles that they have to face, especially the environment, is so much harsher that what Columbus faced that there is no comparison. I can’t come up with a single metaphor or simile.

Stating all of that and looking at the social and economic problems that are around today, I feel that it is not going to be governments that take people permanently to space. Governments will take Astronauts to space to play golf and maybe do some experiments when they can. They will not be taking people to space for permanent settlement.

They do not have the money or the political will power to do so.

What one government takes years to build up, it is often ripped apart by the next. NASA cuts programs all the time as one congress takes money away almost at a whim.

Also, the fact that the Spanish Monarchy payed for Columbus is not the same as the U.S Congress funding NASA. It would be like SpaceX going to congress for a lump sum of money to outfit an expedition to colonize Mars. Not a government bureaucracy getting a quarterly budget allotment that it MUST spend.

So, politics aside.

In my fictional world, NASA and China send over a couple manned missions to Mars and they play a killer game of golf. Among some really good discoveries that manned missions tend to do. There is no wind storm that disables stuff and causes a botanist to be forced to grow potatoes from his own shit. Sorry.

What happens after that is that there is a landmark legal case where a private corporation sues the world governments and opens up private space travel and privatization.

The legal basis of that idea is shaky at best, but it is something that happened 450 years before the main characters of my books were born. It’s okay for it to sound off. Listening to a history professor is like that. I know many times where I heard the history of what happened and thought to myself, “Really?”.

In my fictional world, the first permanent space colony was funded and built by someone that wanted to make money in the enterprise. I will go into more detail on some of the stuff that a corporation could be making money on in space next time. For now, this blog has gone on long enough.

Until next time.