Studying past battles to Write about the Future

As you may know, I am a lover of history and a futurist. I have previous blogs where I talk about some of my thoughts on the future. I also study history.

I look at the reasons events happened and how it affects the people living through the events. This is for two primary purposes. Studying historical geopolitics allows for more realistic stories. And stories are about people, after all.

Events in the past have echoes that reverberate through time. This can be argued by using the Treaty of Versailles (the treaty that ended World War One) and how it helped sew the seeds of World War Two. Another example is how the end of World War Two set the stage for the following Cold War. One event sets up another as no event happens in a vacuum and no events happen without context.

It is impossible to understand the reasons for the Vietnam War and the Korean War without understanding why the Cold War was even a thing. Once the Cold War is understood, then both events become clear. The reasons the leaders made specific decisions will make complete sense once the context is understood.

For an author, this is important to make sure the situation the characters are tortured in, makes sense. There are dozens of novels with unsubstantiated geopolitical events with armies waging uninformed events. Understanding geopolitical history can allow science fiction and fantasy authors to have realistic settings.

An example of this is where a science fiction story has a large amount of trench warfare. Understanding the events of World War One and World War Two will tell the author that trench warfare is impossible if one of the enemies is mobile. The French learned this the hard when Divisions of Panzers circled around the Maginot Line. In World War One, trench warfare was a reaction to the use of machine guns and artillery. This devastated infantry in the open without cover. In World War Two, trenches were used on a smaller scale to hold specific strategic points. In a futuristic science fiction story, trench warfare will only happen if mobility is removed. Why hide in a trench when you can drive back to safety?

Living throughout the event is a single important person. This one person is who the story is about. A story can’t be easily told about the event. Then it becomes a history text. This is shallow and dull to the reader. 

Studying how a person lived in the middle of a vital event allows an author to truly understand him. A soldier fighting in World War One will experience war differently than World War Two, the Korean War, and the Vietnam War. These soldiers all experience the horror of war. However, it’s unheard of a soldier in the Vietnam War to have to go over the top to charge the enemy trenches. Soldiers of World War Two enjoy knowing which way the enemy is, luxuries a soldier of Vietnam never experienced.

What does all of this mean for an author?

That is simple. The urge to write a futuristic story that mimics a historical event or situation is great. I’ve read a few where the soldiers fought a large, final melee charge at the climax of the book. This makes no sense when they have rifles and bullets. A futuristic science fiction battle would be different if the enemy has a battle fleet in orbit. This is also evident when an author tries to explain how the war started. One event breeds another, which breeds another.

Once the geopolitical and methodology of the event is set up, then the soldier’s experience can be modelled to make some type of sense. If a soldier on the Western Front of World War One had to describe his war, he might choose “Mud.” One fighting in Africa in World War Two might use the word, “Sand.”

This journey is not something I can do alone. It takes support from many people for it to become a reality. The easiest way is to visit my Amazon Author Page and purchase one of my books. They are available in all countries and for free in Kindle Unlimited. I do have a tip jar set up at Ko-Fe, where you can buy me a coffee. Or you can also visit me on Facebook. Your help and support are much appreciated.

The Wrong LZ

So I finally hit the button. I have published my military sci-fi novel.

It is called The Wrong LZ.

No battle plan survives first contact with the enemy.” Helmuth von Moltke the Elder, Chief of Staff, Prussian Army.

Gunnery Sergeant Flannagain O’Neal serves in the the First Battalion, Third Marine Regiment of the Jovian Republic Marines. They drop onto the enemy held planet of Freya in the Odin System. When the operation goes wrong, it goes wrong fast.

Now the surviving members of Third Platoon, Baker Company must fight behind enemy lines against the enemy Odinittes. A ruthless enemy that will stop at nothing to get what they want. To the enemy, the ends justify the means.

The Odinittes have numbers, equipment, and superior intelligence on there side. The only thing that O’Neal and the Jovian Marines have are suits of power armor and Flechette Rifles. But how long can a platoon of marines hold out against a division of enemy troops?

If you like action-packed military science fiction. If you enjoy stories about the underdog fighting against evil. Then you will enjoy this novel written by Nathan Pedde.

Grab a copy of “The Wrong LZ” today.

Sounds interesting?

Here is the link. Take a look.

 

 

Creating a Military Sci-Fi Novel

 

So I have decided to change my writing schedule a bit. Nothing official yet. Once I finalize things, I will post them here.

The reason for it,  I have wanted to write a military sci-fi novel for a while. I have decided that I am going to write one.

I have also decided to talk about my methods for creating my world as I build it. Cause why not.

I create a story world there are two basic methodologies. Big to small or small to big. Some people world build in a more discovering writing style and fly at it. They do very little world building before writing ‘Once upon a time.’ It isn’t necessarily bad, it just has a tendency to run into plot holes and re-writes. This is the small to big method.

I prefer the big to small. I will use a smaller and smaller brush to design the world that I am writing in. Most of which will not go into the story, but will help with making the little parts of the story make sense in a macro way.

As such, I first start with the base writing universe.

I have a dislike of creating a new writing world for a new story. Don’t get me wrong, I love world building. If I could get a job where I create worlds for people all day, I would be in heaven. It is just that I have many already and I don’t need more. So I am going to put it in my Shattered Worlds Writing Universe. It will take place after my ‘Inescapable Game Novels.’

That means that anything that I create to this writing universe is more flavor for my current world. Even though my Shattered Worlds Writing Universe only exists in the Sol System. But that shall change.

Using the nations and peoples that I have in my Shattered Worlds, and a time frame of when this story is going to happen, I can brainstorm how it is going to happen. A war still needs to make sense.

I am not going to go into detail on who is fighting who in this story. Not yet. I will. Cause why not. That’ll be in a later blog post.

For now, onto the fun part.

I need to create a military force.

That is the hard part.

For research, one of my main sources of information was this book. It was well written and had lots of information on how military forces work in the current model. It also has some ideas on what future wars may or may not look like. I recommend anyone interested in writing Military Sci-Fi to grab this book.

For the uninitiated, most people think that a military is a bunch of men with no-senses of humor, a drinking habit, and some guns. But a military is much more than that. Don’t get me wrong, it includes all of that, but it is so much more.

A military is a very set, organized organization that is capable of moving thousands of men and material over long distances through hostile, rough terrain. Men and women who are willing to fight to the death for there cause.

On paper, there is a couple way of creating a military organization. Top down, or bottom up.

I am very strategic minded, so I am going to do the top down.

That means that I am going to create the larger structure before I get to the individuals. But take note. A story is about the individuals. Not about the organization or unit.

Now. My story takes place 600 years in the future. Humans have spread across the stars and will be at war. I am thinking other humans, but that is for ease of storytelling and not anything to do with the aliens. I will write other stories where the fighting will be against aliens, but that is not this one.

In order to create the structure for my soldiers to fight in, I need to make some assumptions. The first one is that there will only be two branches of the military. In most current armed forces, there are three.

Airforce, army, and navy.

In the future, there will only be the army and the navy. Sorry Airforce, you go the way of the Doto.

In this story universe, the army has been re-named the Ground Defense Force. The GDF. It is tasked with defending the specific world from threats. The Airforce has been merged with it.

To make the GDF fight harder, a unit based on a planet has there personnel families relocated to the planet. Someone that is defending there home and the family will fight that much harder for it.

The Navy, now named Fleet, is everything outside of the atmosphere. The structure of it stays pretty much the same. Ship personnel, the ‘air power,’ and the marines. It stays the same.

With those assumptions made, I can create a rank structure. For the GDF, I only go up to a Brigadier-General, while the Fleet, I go all the way up. I figure a defensive force will only have so many men in it. I have also decided to use modern ranks instead of creating new ones. The less I have to explain the better. More pages for more explosions and gunfire.

I then created unit structure. This part I was inspired by a video game. Hearts of Iron 4. In it, you create divisions by putting pieces of different companies together. I used that idea and created some base unit types. How many men in squads, platoons, etc. That way if I talk about a full strength platoon of Infantry having 40 men on page one, on page 300 it should have the same.

Also, the specific structure of the platoon? Do they use squads? Do they use fireteams? Are they like the USSR or the US? For clarification, communists use masses of men to win fights. The US use LMG’s and accurate firepower to defeat the enemies.

Do they have some type of fire support? Do they have artillery at the battalion level or the division? Does each company have a mortar unit? Or maybe it is a heavy weapons company that gets split up per platoon as needed.

These are all important pieces of information.

The reasons why comes to one of the basic tenants of storytelling that I follow.

It is more interesting to read about a character overcoming the disadvantages that he has with any specific skill, force, power or technology. In a military sci-fi setting, I can throw them into power armor and with flechet rifles and send them into battle. And that is all fun, but the good war stories, the ones that resonate with the reader/viewer are the ones that even though they are skilled and equipped for war, they still have an enemy to overcome and figure out how to defeat.

It is more interesting to have your men get pinned down by enemy sniper fire and force them to think outside of the box to get the enemy defeated. Or I can make them unstoppable killing machines, but who wants to read a story about that.

Until next time.

And p.s. Sorry for the space of time between posts.

Cheers.